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Showing posts with the label concept

Puma Retail Environment Design Concept by Leon Wolfendale

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Leon's concept interior for a Puma retail store was inspired by the temples and Japanese architecture. He is a senior industrial design student at Western Washington University. . Last spring I gave my junior industrial design students exercises in spatial form analysis. This is Leon's rectilinear space, with an awareness of designing the negative space within a volume. Leon's refined form was done without knowing that it would turn into retail design project. Low planar shelves, rectilinear lines, neutral colors and symmetry add to the quiet, temple-like atmosphere. This is a scale model about 10 inches (25 cm) tall, using wood, paper, plastic and lights.  Leon chose to emphasize the Puma bold red logo by using color sparingly. To see more of Leon's work, go to:  http://issuu.com/leonwolfendale/docs/leon_online_astro_portfolio_2013

Concept Vehicle Designs

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by Gary Liljebeck This is a one week design assignment for my industrial design sophomore course at Western Washington.  The objective is to learn NURBS modelling in Rhinoceros and rendering in KeyShot and Bunkspeed.  The goal is to create a creative and fantastic vehicle using those tools.  These are some examples from the past couple of years... by Christie Brashers by Sean Braaten by Daniel Galan by Kevin Courtney by Kirk Turner by Hunter Frerich by Mauricio Romano

Nike Soccer (Football) Store Concept Design by Ben Dekock

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Front entrance view This is a spatial design concept design of a Nike Soccer retail space by Western Washington ID junior student Ben Dekock.   The process began with abstract form studies which were then transformed into something unique and spectacular.  Elevating the retail experience to museum of modern art. Counter and entryway on 1st level Museum-like display interior Elevated mezzanine level for additional display

Northwest Design Profile: Ana Maria Pinto da Silva - UX Microsoft

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UX concepts done by Ana's group at Microsoft Speaking at the IDSA Western Design Conference Seattle 2012 is Ana Maria Pinto da Silva, Senior UX Designer, Microsoft, Strategic Prototyping . Ana Pinto da Silva leads design for Microsoft’s Strategic Prototyping and Advanced Strategies Group (StratPro). Her work synthesizes her interests in storytelling, architecture and emerging technologies and her deep passion for creative collaboration. Ana’s previous experience includes game development, architecture, and interactive media. Her work has garnered several awards including the Al Falah Grant from U.C. Berkeley in 2002 and a Webby Worthy Award in 2003. In addition to her media work, Ana has been an instructor at San Francisco State’s Multimedia Studies Program developing and teaching courses on interactive media history and development. She has extensive non-profit board experience including her current work as a board member for Artist Trust and is the founder of Seattle’s...

Western Industrial Design Students Win Multiple Design Awards

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Students from Western Washington University’s Industrial Design program captured multiple awards in two recent design contests. "Dip," by Western Washington University Industrial design student Larisa Schulze of Gig Harbor, recently won a Silver Award at the annual Shaggies design competition. Larisa Schulze of Gig Harbor won a Silver Award at the Shaggies, a biennial design competition open to designers all across the Western United States and Canada.  She was recognized for the design of her wood laminated reading bench, “Dip,” designed for children. Samuel Martin of Seattle won a Bronze Award at the Shaggies for "Enfold," a design of eyeglass frames constructed of laser-cut tensile steel, rolled and press-broken to shape, and then powder coated to finish. The frames may be fit with any standard polycarbonate reading or corrective lens. Recent Industrial Design graduate Thomas Kloucek won a Bronze Award in the "Reduce, Reuse, Recycle" category f...

TRON: Legacy Starring Daniel Simon, Designer

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When Disney wanted to get people excited about the upcoming sequel to TRON, TRON: Legacy, they created this exhibit at ComicCon 2009 to reveal the design of the lightcycle. See video below. showcasing drawings by designer Daniel Simon and a full size model of the machine. This gives a great perspective of the exhibit. This one shows the drawings and lightcycle in more clarity. I find it interesting that the concept designer is given such prominence, even over big name actors, directors or other factors. But I'm not surprised.  I've been a big fan of the original TRON, which was released in 1982 when I was eleven. I was/am a computer geek, designer, video game fanatic, and sci-fi follower. Even then, I felt that the real star of the movie was the world that was created by legendary designer and concept artists, Syd Mead and Peter Lloyd. (To give credit, a whole team of computer programmers realized each image frame by frame using 1981 computing power.) ...